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Wizards of the Coast se disculpa por cagadita con nueva licencia para D&D, pero no cambia nada (4 respuestas)

1 : Sin Nombre@Esperando jugadores : 19/01/23(jue)23:46:02 ID:BmMGNhMj0 rep del

>Dungeons & Dragons publisher Wizards of the Coast has done an impressive amount of damage to its own reputation over the past few weeks.
>The thing that Brink and his team got so very wrong is the latest version of the Open Gaming License, also known as the OGL, a decades-old legal framework that allows additional content to be created based on some elements of the Dungeons & Dragons ruleset. Wizards originally said it would change the OGL in order to protect the brand from interlocutors — including attempts to embed blockchain technology into 5th edition D&D. But fans and business partners alike remained skeptical of its intent.
>Later, a draft copy of a new version of the OGL — first reported on by io9 and later verified by Polygon — sent shockwaves through the tabletop RPG industry. Its provisions would have upended the business model of many other publishing companies, including Paizo (Pathfinder, Starfinder), Kobold Press, Green Ronin, and others. But smaller, independent creators were caught by surprise as well, with many wondering if they would be able to retain ownership of their D&D-based creative works going forward.
https://www.polygon.com/23560935/dnd-dungeons-dragons-ogl-update-apology-explained

Parece que contrataron a una empresa de PR porque su primer "disculpa" terminaba con esto:
>You’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won — and so did we.

Se viene una desagradable pelea por la OGL en los próximos años. Me sorprende lo rápido que mataron a su gallina de los huevos de oro en un desesperado intento de exprimirle unos centavos más.
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